In regards to the first controversy, about the PC online experience being neutered, like most other PC gamers I am pretty pissed off about this. So Infinity Ward want it to be more like a console experience, and also allow themselves to maintain more control over the online side of the PC game? Thanks, but no thanks. I have a PS3, if I wanted to have a console experience for MW2 then I would purchase the game for that console. When it comes to First Person Shooter games, however, I still much prefer the more refined experience offered by the PC. As much as I enjoyed Killzone 2 recently on the PS3, nothing really compares to the precise mouse control that you can get on the PC.
In regards to the second controversy, about the terrorist airport subplot, I'm definitely on Infinity Ward's side over this one. Infinity Ward are one of the most effective developers when it comes to creating games that really immerse you in the experience. Going right back to the first Call Of Duty, I have regularly found their games to be psychologically traumatic experiences. They have never shied away from presenting the utter brutality of war, while also maintaining a perfect balance between fun gameplay and intense scenarios.
Infinity Ward have said that:
"The scene is designed to evoke the atrocities of terrorism".
If they manage to put as much thought into this scenario as they do all of their others, then I'm sure that the scene will achieve its intended purpose.
They have also said:
"At the beginning of the game, players encounter a mandatory "checkpoint" in which they are warned that an upcoming segment may contain disturbing elements and they can choose not to engage in the gameplay that involves this scene."
So, they're giving players the option to skip this scene. Surely this type of socially and morally responsible action by Infinity Ward should allay any fears that media watchdogs might have about the scenario? Umm, no. Jane Roberts, president of the Australian Council on Children and the Media, now wants the game to reassessed by the Classification Board. As the game is already MA15+, the maximum rating allowed under the Draconian Australian game classification system, then if she was successful this would mean the game would be "RC", or refused classification, essentially banning it from sale in Australia.
Now, to anyone who follows the Australian gaming scene this should really come as no surprise. I'm not going to go into too much detail, but if you want to read my thoughts on the classification system in that country then read this:
http://gamertron5000.blogspot.com/2008/10/refused-classification.html
I wrote that when I was living in Australia last year, and unfortunately a year later the situation is no different than it was then.
Hopefully this will all just turn out to be a storm in a teacup, and the game will still be released in Australia unedited. But going on how the Classification board has forced other developers - such as Bethesda, Valve etc - to compromise their artistic vision when it comes to their games, I wouldn't really be suprised if the same thing happens to Infinity Ward.
In the end, will any of this really hurt the success of the game overall? No chance. Modern Warfare 2 is set to be the biggest product launch ever, of any type of media. That's a pretty amazing thing, and if any developer deserves it it is Infinity Ward. But, you know, how about giving us PC gamers dedicated server support and modding tools? No? Really? Oh well, you can't blame me for trying.